

You get only a brief, chaotic cutscene that shows the Imperium attacking a Tau settlement, and then you're charging through World War I-style trenches. You have to know a fair bit about the Warhammer universe to make heads or tails out of what's going on here, although if you can figure out that the bad guys are the ones shooting at you, you can get by. You get only a brief, chaotic cutscene that shows the Imperium attacking a Tau settlement, and then you're charging through World War I-style trenches that have been excerpted from All Quiet on the Western Front.

Instead of easing you into the story, Kuju immerses you in a war with absolutely no setup at all. Not that this really matters much either way, as the plot in Fire Warrior is so hopelessly muddled that it's hard to tell what's going on until you reach the midway point of the game.

More-casual fans, whose main exposure to Warhammer 40,000 comes from playing the Space Hulk tabletop game and its old PlayStation and PC adaptations, might be disappointed at not being able to step into space marine armor. At any rate, those who are familiar with the source material will no doubt appreciate the opportunity to venture off the beaten path. This changed focus is somewhat reminiscent of Warhammer 40,000: Rites of War, a 1999 PC wargame where you led the Eldar against the Imperium. Instead of playing the usual Imperium space marine, you take the role of Kais, a Tau warrior who takes on the Imperium. The design never gets beyond ideas that have been kicking around since Wolfenstein 3D and Doom, despite a Halo-esque rechargeable shield, a two-weapon restriction, and a story that turns Warhammer gaming on its head. The design never gets beyond ideas that have been kicking around since Wolfenstein 3D and Doom. Intense in spots, Fire Warrior carries little of the punch found in the tabletop game due to a positively antediluvian shoot-'em-up design and lots of key hunts. The British developer best known for 2001's Microsoft Train Simulator has exchanged the depth and dynamism of the Games Workshop franchise for a shooter-by-numbers approach in Warhammer 40,000: Fire Warrior. Yet that's pretty much what Kuju Entertainment has done. It would be hard to mess up a game that features forces like the Imperium, Dark Eldar, Orks, and Necrons, who are all eternally locked in battle. Popularity aside, the gritty 41st century universe "where there is only war" is a perfect fit for first-person action.

A veritable cult has grown up around Games Workshop's combat miniatures franchise over the past two decades. Warhammer 40,000 has long deserved a shooter.
